.topic HIDD_DFF_DIALOG
No topic

.topic HIDD_BSP_DIALOG
No topic

.topic HIDD_ANM_DIALOG
No topic

.topic HIDD_SPL_DIALOG
No topic

.topic HIDD_WARNING_DIALOG
No topic 

.topic HIDC_STATIC
No topic

.topic HIDC_DFF_DEFAULT
Return the exporter settings to a previously saved default

.topic HIDC_DFF_SCALEFACTOR
Enter the amount to 'scale to' or 'scale by' into this box

.topic HIDC_DFF_SETDEFAULTS
Click this button to make the current exporter settings the default

.topic HIDC_BSP_DEFAULT
BSP_DEFAULT

.topic HIDC_BSP_SCALEFACTOR
BSP_SCALEFACTOR

.topic HIDC_BSP_SETDEFAULT
BSP_SETDEFAULT

.topic HIDC_TEXTUREMETHOD
TEXTUREMETHOD

.topic HIDC_SAVEANIMATION
Export a single animation sequence

.topic HIDC_SAVEMORPHTARGETS
Enable the morph targets export options

.topic HIDC_FRAMETAGS
FRAMETAGS

.topic HIDC_ATOMICTAGS
ATOMICTAGS

.topic HIDC_WELDVERTS
WELDVERTS

.topic HIDC_WELD_THRESHOLD
WELD_THRESHOLD

.topic HIDC_ANM_SCALEFACTOR
ANM_SCALEFACTOR

.topic HIDC_ALLMATS
ALLMATS

.topic HIDC_PRELIGHT
Allocate space for pre-lighting, but no not fill in any values

.topic HIDC_SCALEBY
Multiply all the geometry by a scaling factor.

.topic HIDC_SCALETO
The value entered for the scale value determines the maximum size of the bounding box around the object. The geometry will be rescaled to ensure that this value is the largest dimension.

.topic HIDC_TMVERTS
TMVERTS

.topic HIDC_TMPOLYS
TMPOLYS

.topic HIDC_WORLDPRELIGHT
WORLDPRELIGHT

.topic HIDC_BSPTEXFILTERCOMBO
BSPTEXFILTERCOMBO

.topic HIDC_DFFTEXFILTERCOMBO
DFFTEXFILTERCOMBO

.topic HIDC_RWPRELIGHT
Allocate space for pre-lighting, but no not fill in any values.

.topic HIDC_WORLDSECTOR_SIZEX
WORLDSECTOR_SIZEX

.topic HIDC_WORLDSECTOR_SIZE
WORLDSECTOR_SIZE

.topic HIDC_WORLDSECTOR_SIZEY
WORLDSECTOR_SIZEY

.topic HIDC_SAVESEQANIM
Used when there are multiple animation sequences for the same character in a single file.
The exporter will export each one of the sequences as an individual animation.

.topic HIDC_WORLDSECTOR_SIZEZ
WORLDSECTOR_SIZEZ

.topic HIDC_ANIMFRAMEINTERVAL
The frame sampling interval for creating morph targets in an animation

.topic HIDC_MORPHINTERVALTEXT
The frame sampling interval for creating morph targets in an animation

.topic HIDC_WORLDSECTOR_MAXPOLYS
WORLDSECTOR_MAXPOLYS

.topic HIDC_DFF_SAVEDEFAULT
DFF_SAVEDEFAULT

.topic HIDC_WELDTHRESHOLD
WELDTHRESHOLD

.topic HIDC_WELDTHRESHOLDUV
WELDTHRESHOLDUV

.topic HIDC_SAVEANIM2
Export a scene containing a single animation

.topic HIDC_DFFSMOOTHING
DFFSMOOTHING

.topic HIDC_DFFWELDTHRESHOLDUV
If two UV values differ by less than this threshold then the vertices are welded into a single vertex.

.topic HIDC_WELDUVSTEXT
If two UV values differ by less than this threshold then the vertices are welded into a single vertex.

.topic HIDC_BSPSMOOTHING
BSPSMOOTHING

.topic HIDC_MAXPLANECHECK
MAXPLANECHECK

.topic HIDC_OBJINWORLDSPACE
Export the object in world space coordinates.

.topic HIDC_NAMEDSETVERTS
Link vertices by named sets export.

.topic HIDC_SMOOTHNORMALS
SMOOTHNORMALS

.topic HIDC_TRISTRIP
Flag to indicate that the geometry should be created with tri-strip meshes

.topic HIDC_MAXSECTOROVERLAP
MAXSECTOROVERLAP

.topic HIDC_NOALPHAINOVERLAP
NOALPHAINOVERLAP

.topic HIDC_CLAMPUVS
CLAMPUVS

.topic HIDC_CLAMPUVSMAX
CLAMPUVSMAX

.topic HIDC_LIMITUVS
Hard limit to the maximum UV value entered below

.topic HIDC_LIMITUVSMAX
The value to hard limit UV values to

.topic HIDC_MAXUVTEXT
The value to hard limit UV values to

.topic HIDC_DFFWELDTHRESHOLD
If two vertices' positions differ by less than this value then they are welded into one vertex

.topic HIDC_WELDVERTSTEXT
If two vertices' positions differ by less than this value then they are welded into one vertex

.topic HIDC_SCALE
SCALE

.topic HIDC_DFF2SIDEDMATS
Enable the export of two sided materials if a two sided material is assigned

.topic HIDC_DFF2SIDEDNORMALS
Export duplicate normals on both sides of any two sided material

.topic HIDC_BSP2SIDEDMATS
BSP2SIDEDMATS

.topic HIDC_BSP2SIDEDNORMALS
BSP2SIDEDNORMALS

.topic HIDC_CSEXPORT
Export a character studio model

.topic HIDC_NORMALS
Include normals in the exported file

.topic HIDC_VERTEXCOLORS
VERTEXCOLORS

.topic HIDC_LITGEOM
Include prelighting in the expoted file

.topic HIDC_VERTCOLPRELIGHT
Use the vertex colour information in 3DS max for the pre-lighting values

.topic HIDC_COLORVERTEXPRELIGHT
test

.topic HIDC_DFFWELDING
Enable the welding of vertices based on position or material

.topic HIDC_BSPWELDING
BSPWELDING

.topic HIDC_DEFAULTANIMNAME
The name of the exported file which contains the animation data

.topic HIDC_ANIDEFNAMETEXT
The name of the exported file which contains the animation data

.topic HIDC_ORIGCASE
Preserve the case of texture names

.topic HIDC_LOWERCASE
Make all texture names lowercase

.topic HIDC_UPPERCASE
Make all texture names uppercase

.topic HIDC_CONDGEOM
CONDGEOM

.topic HIDC_EXPORTLABELS
Include property information in the exported file

.topic HIDC_WORLDNORMALS
WORLDNORMALS

.topic HIDC_CSTOPLEVELKEYS
Alternative method of exporting character studio models

.topic HIDC_BSPOFFSETX
BSPOFFSETX

.topic HIDC_BSPOFFSETY
BSPOFFSETY

.topic HIDC_BSPOFFSETZ
BSPOFFSETZ

.topic HIDC_MAXNATIVESKIN
Export a character containing bones and a max skin node

.topic HIDC_NOEXTRAINTERPKEYS
Do not include extra interpolation keys to approximate non-linear interpolation

.topic HIDC_INTERPOLATION
INTERPOLATION

.topic HIDC_WARNINGSLISTVIEW
WARNINGSLISTVIEW

.topic HIDC_ERRORS
ERRORS

.topic HIDC_GENFILE
Generate a log file of the same name as the export file, but with a .txt entension 

.topic HIDC_DISPLAYREPORT
Display export errors in a popup window after export

.topic HIDC_LEGACYOPTIONS
Enable/Disable options which will be removed in future versions

.topic HIDC_SKINSKA
Write SKA file for skinned animation

.topic HIDC_HANIM
Export using RpHAnim plugin

.topic HIDC_NOHANIMMATRICES
Export without any matrices

.topic HIDC_HANIMLOCALSPACEMATRICES
Export using local coordinates instead of world coordinates

.topic HIDC_SUBHIERARCHYANIM
Export only the selected sub hierarchy



